Street Art Tech

Digitalization of street art pieces can take many forms. One that “freezes” the artwork in time is based on a technology called photogrammetry. This allows to scan the artwork and create a 3D representation that could then be further processed to create GIFs, Videos or even immersive experiences on the metaverse. In this document, you will find a rough description of the opportunities, the requirements and some past work I have done in collaboration with the Street Art Museum of Amsterdam (SAMA).

1) Street art as a 3D model: The only way to recreate an accurate 3D model of the artwork is by taking a large number of pictures from different heights and angles. The number of pictures is dependent on the size of the artwork and the desired final detail. It ranges from 100 to 500 pictures. Also, the way the pictures are taken is important… it is not rocket science but needs some practice. The one you see below is a monumental artwork by the Colombian street artist Stinkfish and given the size and detail was reconstructed using 456 pictures.

2) Street Art as point clouds: Another impressive way to capture street art is using point clouds. In this case, less pictures are needed and it is possible to use also an iPhone or iPad equipped with a Lidar scanner if the artwork is not taller than 3m. In the example below a destroyed artwork from the argentinian artist Alaniz called "Safety" was reconstructed from archive picture of the Street art Museum of Amsterdam. An evocative GIF was created after the reconstruction and scene was assembled in Unreal Engine.


3) Street Art in the Metaverse: Having a 3D representation of an artwork opens various opportunities, one being the ability to tell a story and promote the artwork and the artist. In this example, I created a space that you can explore from your browser and added GIF, Images a Video and a 3D model as well as links to the artist’s biography.